c64js - Commodore 64 emulator written in JavaScript by Mikael Borgbrant ( Source).JSC64 - Commodore 64 emulator written in JavaScript ( Source).Commodore LCD emulator - by Gábor Lénárt “LGB”.jsA8E - JavaScript version of the A8E Atari 800 XL Emulator.Javatari.js - Atari 2600 emulator by Paulo Augusto Peccin.EstyJS - A pretty fast and functional JavaScript Atari ST emulator ( Source).8bit Workshop - VCS IDE by Steven Hugg, building on Javatari.js.Yet Another Apple 2+ in JavaScript - by Thomas Skibo.Apple2JS - A JavaScript emulator for the Apple II.a2 - A fast, WebGL optimized Apple ][+ emulator.Apple IIjs - An Apple ][ Emulator in JavaScript.Apple2e - Apple IIe emulator by John Clark ( Source).CPC Tiny Emu - by Andre Weissflog ( source).Roland - An Amstrad CPC emulator written in JavaScript.CPCBox - Amstrad CPC emulator in JavaScript.
BROWSER JAVASCRIPT EMULATOR SNES SIMULATOR
MITS Altair Simulator Front panel simulation of the 8080-based Altair, by Ian Davies, built on 8080.js.JSBeeb - JavaScript BBC Micro emulator ( Source) ( Development blog).ElkJS - JavaScript based Acorn Electron emulator ( Source).Acorn Atom Emulator - by Phil Mainwaring.Atom Tiny Emu - by Andre Weissflog ( source).If you know about any missing emulators, please considerĪdding them to the collection: the source for this page is available on This list started as a compilation of JavaScript emulators posted to Echo JS It was also released for the Wii U's Virtual Console which integrated Off-TV Play and Miiverse features to the game.A list of emulators written in the JavaScript programming language. The third re-release was for the Wii's Virtual Console in Japan in 2006 and in North America and PAL regions in 2007 there were no changes from the original SNES version. Secondly, it was released on the Game Boy Advance as Super Mario Advance 2 (スーパーマリオアドバンス2 Sūpā Mario Adobansu Tsū?) in 2001 and outside of Japan as Super Mario World: Super Mario Advance 2 in 2002 with modified gameplay. It has been re-released four times, first as part of a combo with Super Mario All-Stars on the SNES in 1994. Super Mario World was an overwhelming critical and commercial success, selling over 20 million copies worldwide, and is considered by many to be one of the best games ever made. Super Mario World marks the first appearance of Yoshi, Mario's dinosaur sidekick and riding mount. It built on the gameplay of previous Mario games by introducing new power-ups that augment character abilities, and established conventions that were carried over to future games in the series. The two brothers must travel across seven worlds to restore order to Dinosaur Land. The game centers on the quest of Mario and Luigi to save Dinosaur Land from Bowser, the series' antagonist. Development was handled by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto, who directed the game along with Takashi Tezuka. 4 (スーパーマリオブラザーズ4 Sūpā Mario Burazāzu fō?) for its original Japanese release, is a 1990 platform video game developed and published by Nintendo as a pack-in launch title for the Super Nintendo Entertainment System (SNES) and is the fifth game in the Super Mario series. Super Mario World (スーパーマリオワールド Sūpā Mario Wārudo?), subtitled Super Mario Bros.